Brawl - King Dedede - Action - 0x8d SlipWait

Entry Script (Common)

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23058 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  2. CreateInterrupt { interrupt_id: None, action: SlipAttack, requirement: (ButtonPress value(0)) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: SlipAttack, requirement: (ButtonPress value(1)) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: None, action: SlipEscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc6d))) }
  7. PreviousInterruptAddRequirement(StickDirectionPressed)
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: None, action: SlipEscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc6d))) }
  10. PreviousInterruptAddRequirement(StickDirectionPressed)
  11. PreviousInterruptAddRequirement(OnGround)
  12. CreateInterrupt { interrupt_id: None, action: SlipStand, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc6c))) }
  13. PreviousInterruptAddRequirement(StickDirectionNotPressed)
  14. PreviousInterruptAddRequirement(OnGround)
  15. CreateInterrupt { interrupt_id: None, action: SlipStand, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
  16. PreviousInterruptAddRequirement(OnGround)
  17. Subroutine(0x1765c)
  18. ChangeSubactionRestartFrame(SlipWait)
  19. CallEveryFrame { thread_id: 9, script: 0x177d4 }

Exit Script (Common)