Brawl - King Dedede - Action - 0x8d SlipWait
Entry Script (Common)
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23058 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- CreateInterrupt { interrupt_id: None, action: SlipAttack, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipAttack, requirement: (ButtonPress value(1)) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipEscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc6d))) }
- PreviousInterruptAddRequirement(StickDirectionPressed)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipEscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc6d))) }
- PreviousInterruptAddRequirement(StickDirectionPressed)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipStand, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc6c))) }
- PreviousInterruptAddRequirement(StickDirectionNotPressed)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipStand, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x1765c)
- ChangeSubactionRestartFrame(SlipWait)
- CallEveryFrame { thread_id: 9, script: 0x177d4 }
Exit Script (Common)